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Perisno 1.5.5 Patch Notes

  • May 8
  • 6 min read

Save Game Compatible with version 1.5.X+


Features

- Features, Battles, added a new feature that allows you to control where your troops begin on the battlefield, and whether to hold position, charge, or stand ground at the beginning.

- Features, Caravans, you can now trade with roaming caravans on the map.

- Features, Duels, for the first and every 5 wins against any lord you will gain a small amount of renown based on the lord's renown

- Features, Faction Reports, when in the factions report menu you can now donate to lords who have very low wealth

- Features, Factions, as a Vassal, when speaking with your Monarch, you can now attempt to convince them to change marshalls and enter peace

- Features, Factions, as a Vassal, you can now cast votes without having to speak to a lord via the Reports, Faction Reports menu

- Features, Food, when preserving raw foods, you can now choose to preserve all

- Features, Food, when preserving raw foods, you now have a chance to get better quality

- Features, Fortified Encampment, with Constable being added to the fortress, if you are running an enterprise, you can now ask your Constable about the current capacity of how many prisoners you can safely hold

- Features, Fortified Encampments, you can now hire a Constable at your encampment, but with limited functionality. You can access the Recruiting segment, along with Training, but not access Household Guards.

- Features, Game Options, added a Kill Feed feature that allows the player to a custom kill feed appear at the top left of the screen during battles

- Features, Game Options, added a toggle that allows Mystic Merchant to appear in any tavern

- Features, Game Options, added a toggle to disable Advanced Horse Archer AI for Mounted Crossbowmen

- Features, Party Options, added a toggle for Food Rules so that you can allow your troops to consume foods at random, or from the top or bottom of your inventory first.

- Features, Player Abilities, you can now multithrow with throwing knives and axes. You can still move at full speed with multithrow triggered, unique to throwing weapons. Focus mode for throwing weapons move at half speed. You can also use focus mode with a bow.

- Features, Prisoners, added a new dialogue that allows you to check their stats

- Features, Ranks, when the player reaches the max level of reputation for each rank such as caravan escorting or delivering, they will now receive a one-time permanent bonus to related skills

- Features, Ransom Broker, added "All of them" option when asking where companions are.

- Features, Reference Materials, added Base Party Strength to each troop page.

- Features, Reports, when viewing your Faction Report, now shows the amount of lords in your faction

- Features, Sieges, when laying siege to a fief, you can now see how many allies you have in comparison to the amount of enemies in the fief.

- Features, Skills, Inventory Management, items in your inventory or your companions' inventories with negative modifiers such as Rusty, Chipped, or Tattered can be repaired up to Plain as long as you have Tools. Tools only count if it is in the player's inventory. Each time an item is repaired by you or your companions, Tools will have a chance of being consumed based on the Inventory Management skill of your companion.

- Features, Trade Menu Replacer, now works with villages and fortresses

- Features, Troop Efficiency, added more details to post-battle menu



Changes

- Changes, AI Weapons System, made archers attack more aggressively, which should reduce the amount of stalling when there are allies nearby

- Changes, Adventurer's Guild, removed the chance of the AG contact no longer having work for you

- Changes, Constable, when training troops, archers and cavalry archers will now always select the second grouping if neither troops are valid. Similarly, Infantry and Cavalry will always select the first grouping if neither troops are valid.

- Changes, Duels, added a timer between duels

- Changes, Food, when preserving raw foods, you no longer become invisible unless you are next to a non-hostile fief. You will no longer receive all preserved goods instantly, and will now receive them over time.

- Changes, Fortified Encampment, now counts as being close to a Garrison, allowing you to equip Ingvar's Mercenaries and Household Guards

- Changes, Freelancing, while enlisted, no longer lose relations with non-kingdom factions when forced to engage with them

- Changes, Game Options, Sprinting, AI can now only sprint forward

- Changes, Household Guard Training, reduced the relations requirement from 90 to 50 when asking lords to train your household guards

- Changes, Hunting, when ordering your troops to hunt for you, now provides you a bonus based on your party's foraging skill, boosting the amount of animals your army successfully catches

- Changes, Items, Bows, reverted the accuracy nerfs received in v1.5 back to values found in previous versions

- Changes, Items, Crossbolts, added missing itp_can_penetrate_shield flag to Bolts and Special Nobles' Bolts.

- Changes, Items, increased the speed rating on some weapons, such as staff and iron staff

- Changes, Outlaw Camps, added some additional loot based on the locale

- Changes, Outlaw Camps, camps now have a 24 hour respawn timer

- Changes, Prison Breaks, if you free a lord from imprisonment, but then imprison them, you will now suffer a small honor loss

- Changes, Quests, Rampaging Nobles, when entering the village with the rampaging nobles, added Leave option.

- Changes, Troop Notes, moved Current Wealth to after Renown

- Changes, Villages, you can now recruit Farmers from Realm of the Falcon villages

- Changes, Weapons AI System, reduced the likelihood of troops attempting to use ranged weapons in a melee


Bug Fixes

- Bugs, AI Weapons System, fixed archers trying to use bows in melee

- Bugs, Advanced Horse Archer AI, fixed a problem where horse archers will no longer listen to commands once they engage with the enemy.

- Bugs, Adventurer's Guild, when completing the quest that involves helping Amarna with a Freelancer Guild contract, fixed a problem with incorrect units appearing in the Freelancer patrol party. Also removed the message that appears whenever the freelancer party spawns.

- Bugs, Arena, fixed a bug that caused the player and others to spawn with a fixed set of weapons. Now truly randomized

- Bugs, Crafted Armor, fixed Suneate shoes to appear properly when worn

- Bugs, Faction Report, fixed a bug that allowed you to donate even if you had no aurums

- Bugs, Faction Report, fixed a bug that allowed you to vote despite being a mercenary captain

- Bugs, Game Options, in Manage Your Court for towns and castles, when selecting Set Fiefless Gathering Location, no longer moves NPCs who have homes to the selected fiefless location

- Bugs, Game Options, when using the unique Human start A Cold Island far to the North, you can no longer hide your armor from Falmann

- Bugs, High Perisno Marshall, fixed a bug that got you stuck in dialogue when trying to purchase a Perisno Army.

- Bugs, High Perisno Marshall, fixed a typo

- Bugs, Household Guards, when the player selects Male Giants as their Household Guards, no longer reduces the min/max training proficiency cap of Noble and Commoner.

- Bugs, Info Pages, fixed a typo

- Bugs, Items, Enchantments, should no longer be race-restricted

- Bugs, Landowning, fixed auto collection from being enabled even if you had it disabled

- Bugs, Lords, fixed a bug where when a Lord who is affiliated with the Player is imprisoned it spams the text if Fog of War is active and the location has not yet been discovered

- Bugs, Multishot, fixed a miscalculation in multishot and multithrow inaccuracies. The right projectile, not left, should be more predictable now

- Bugs, Naphali, when the player is a Naphali and has selected Impoverished Noble as their father, now guarantees Noble enchantment as intended

- Bugs, Naphali, when the player receives the highest blessing, Noble, from the Priest, fixed a dialogue where the priest simply says "Plain"

- Bugs, Noble Daughters, fixed a bug that prevented you from speaking to them via a visit

- Bugs, Parties, View Army Composition, fixed a bug that double counted the final troop number

- Bugs, Party Options, fixed Slaughter an Animal from playing a death sound when you did not slaughter any animals

- Bugs, Player Camp, no longer throws a party id -1 error when interacting with the player camp

- Bugs, Prisoners, fixed the dialogue hooking to the wrong texts when speaking to a Lord who is no longer a part of a faction

- Bugs, Quests, Duelist, after completing the quest, resolved an issue with the Arena Master whose dialogue becomes bugged

- Bugs, Quests, Escort Merchant Caravan, no longer attaches to Venetor

- Bugs, Quests, Kingslayer, fixed a bug that failed to attach the quest notification to Westrey Castle

- Bugs, Quests, when completing an Adventurer's Guild quest, should no longer increase relations with random NPC's.

- Bugs, Sieges, optimized some ai scripts that were causing significant lag and stutters

- Bugs, Towns, Tumatarhun, fixed the banners in the Keep to display the correct banners

- Bugs, Towns, fixed a miscalculation in tariffs that resulted in towns generating an excessive amount of income

- Bugs, Towns, when requesting an item, sometimes items did not appear due to overlapping faction checks. Should now appear.

- Bugs, Troop Notes, removed "and can teach you something useful" from companions, since they cannot reward the player bonus stats

- Bugs, Villages, fixed a miscalculation preventing wood from appearing in villages, should now appear more often

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