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Perisno 1.5.4 Patch Notes

  • Features, game options, added a toggled named Companions use Player Banner that changes the banner of companions to the player's banner if they are a part of the same faction

  • Features, reports, minor factions, added the cheat fuction that exists in major factions menu where if cheats are enabled then you have additional functions with shift and ctrl click

  • Features, towns, tournaments, when participating in a tournament, now displays the current day's tournament reward

  • Changes, dreaded one, when defeating the dreaded one in the shrine of grazir, when you receive the dreaded one's armor, it will now be lordly quality

  • Changes, fortified encampments, increased the likelihood of lords escaping from fortified encampments

  • Changes, game options, added a new toggle named Faction War Courage that encourages kingdoms to be at war with more or less factions. This toggle was added because in pre-1.5 kingdoms would try to be at war with 2 factions at once. This was reduced to 1 faction at once, but in the process it also encouraged kingdoms to be at war longer than necessary.

  • Changes, items, Axe of the Warmonger, now has Bonus damage to Shields like other axes

  • Changes, lords, Eriallen Krysanna, when no longer a part of a faction of Geldarin culture, she will be significantly weaker.

  • Changes, lords, when requesting for an outfit of their household guards, you can now request for another set every 100 days

  • Changes, quests, Kingslayer, made the quest impossible to fail via dialogue selections, no longer locking people out of obtaining Kingslayer

  • Changes, race ability, naphali, added scaling regen speed per level, up to x2 faster regen at max level

  • Changes, sprinting, now applies to all troops regardless of their class. Previously restricted to true infantry troops

  • Changes, towns, refining items, added Maxed when you can no longer refine it. Also added what the current modifier is to the list.

  • Changes, towns, requesting items, if the town is owned by a different faction other than the original faction, now prioritizes listing their items in the list of requestable items instead of the original faction’s

  • Changes, towns, when sieging a town, reduced the severity of honor and renown penalties if you considered a hostile entity of the faction

  • Bugs, adventurer's guild, when completing the quest, received a text informing the player to return to an adventurer's guildsman. This is now written in the quest, to remind people that in order to actually complete the quest, they MUST return to an adventurer's guildsman

  • Bugs, adventurer's guild, Vinica Rebellion, when speaking to the lord, if you tell the lord you are not interested in helping them, the quest will now fail properly

  • Bugs, constable, recruiters, fixed a bug where recruits aren't deposit into the town or castle, causing an infinite money drain

  • Bugs, constable, when training troops, now properly trains the selected troop type

  • Bugs, constable, when using a Recruiter, fixed red text errors when returning

  • Bugs, constable, when using a Recruiter, fixed a bug where recruiters would recruit invalid troops into their party if the player has selected to follow no culture

  • Bugs, constable, when using a Recruiter, fixed a script error that would crash the game. Also fixed an error where the recruiter does not repeat from the correct city. Also fixed an error where the recruiter withdraws money from the player's inventory instead of place of origin.

  • Bugs, factions, fixed a bug that caused giants to defect to the player's kingdom, when the player has not yet formed their kingdom

  • Bugs, factions, fixed an error that prematurely defeated a kingdom under rare circumstances, such as when a faction is reduced to a single town or castle and has not yet been granted to a lord

  • Bugs, factions, giants, added some extra measures to prevent them from defecting to the player's kingdom when the player's kingdom has not yet been created

  • Bugs, factions, when joining Valahir, fixed a misinput for Volheere relations which did not improve Volheere relations with the player if the player joined Valahir if the player had less than -50 relations. It should be -60 or less, which is the starting relations with Volheere

  • Bugs, Fortified Encampments, fixed a bug that prevents prison outbreaks when you have 0 troops in the garrison

  • Bugs, Fortified Encampments, fixed a crash error that occurs when interacting with the location under certain circumstances

  • Bugs, game menus, camp, fixed a strange red text error that occurs for party 2

  • Bugs, game menus, view faction report, can no longer request lords to follow you if they have not yet spawned on the map, which usually resulted in messengers sitting around doing nothing

  • Bugs, legendary weapons, aurora, no longer deals bonus damage against masnerian household guards, runed knights, or glorious knights of the holy bull. Still deals bonus damage to Grazir troops. Now deals bonus damage to Ialoch and Dreaded One.

  • Bugs, legendary weapons, strange rapier, now deals overhead damage as necessary

  • Bugs, lords, when marrying a female lord, if you disband the marriage quest, it bugs out their dialogues post-battle, forcing the player to restart the game. This should no longer occur.

  • Bugs, quests, the Dueler, fixed a red text error that occurs when spawning

  • Bugs, quests, Cinthea Aquamist, fixed a red text error that occurs when Cinthea is defeated on her way back to Nettlemist

  • Bugs, quests, Halduril's Spear, fixed a bug where dead agents would try to talk to the player, crashing the game

  • Bugs, quests, The Elongruate, fixed a bug with Master Hacker Barlow's dialogue.

  • Bugs, quests, Vinica Rebellion, no longer spawns troops with their horses.

  • Bugs, race ability, giants, fixed a bug that caused giants to deal 0 damage with leaf bombs

  • Bugs, race ability, humans, fixed a miscalculation in healing that occurred when the player's battle cry heals themselves, resulting in significantly more health being received. This has been halved

  • Bugs, towns, fixed a bug when culture was set to No Preference where guards would spawn as duplicates of the player

  • Bugs, towns, moneylending, fixed acres costing 0 to purchase

  • Bugs, towns, moneylending, fixed a menu error if the town is not owned by any lord

  • Bugs, towns, requested item, should no longer progress if you have a full inventory

  • Bugs, towns, when hosting a feast, can no longer host a feast if you have no keep to your name

  • Bugs, towns, when resting in a town, fixed a bug that caused the player to pay for accommodation even when the player's spouse owns the town

  • Bugs, typos, fixed "forthnight" and "be of" with Agnare dialogues

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