Perisno 1.4.4 Patch Notes
- Michadr
- Apr 15, 2022
- 3 min read
April 15, 2022
New Features
- Holding R in party management screen and clicking Take sends all wounded troops to the garrison while refilling your party with unwounded troops.
New Scenes
- Azure Keep
Scene Changes
- Fixed a bug with Gral Castle.
- Bounty Target at Turan has been moved.
- You can now enter the prison of Falcon's Pride.
- Minor improvements to navmesh in Saccar Camp.
Gameplay Changes
- Re-added Disband for Perisno Army.
- Reintroduced Horse Archery AI Toggle.
- Lyre/Lute sounds in Taverns have been removed.
- Travelling Dwarf has a higher chance to spawn.
- Foraging for food has been moved to night triggers.
- Murdenholl tournaments now spawn with a sword or axe.
- Reference page shows base and current wage for troops.
- Lords who are married can no longer deliver love letters.
- Success rate when using Perisno Persuasion System is displayed.
- Reference Materials for Lords displays the name of their spouse.
- Outlaw Camps now only guarantee one Knight of Doom to spawn.
- Mercenary Guilds in towns further reduce the chances of lords escaping.
- When a patrol is defeated, the name of the enemy party is in the notification message.
- Units with bastard weapons sometimes unequip their shield when in swinging range.
- First Aid and Battlecry display a notification in the logs when ready for use.
- Lords sell a random (generally small) amount of prisoners weekly from their garrison.
- Reference Materials shows ALL skills and lists the household guard if available.
- All Major and Minor Troops added to Camp > Cheat Menu > Give me Troop Templates.
- When receiving a message from constable that household guards are ready, location is displayed.
- Khivachis and Amara, twins in lore, are now twins in the game (not important, requires new save).
- Noble and Common Household Guards reset gear modifiers like Royal Household Guards.
- Mercenary Companies purchased from High Perisno Marshal are always visible on the map.
- In dialogues, Lords with high relations reveal their monarch’s location when asking for peace.
- Units hyper-aggressively swap weapons (two-handed to one-handed or ranged) based on the situation.
- Player Camp disbands slower: 7 days base + 7 days per leadership before disbanding begins.
- Constable informs you of remaining time when training household guards if already in progress.
- Attacking outlaw camps and failing reduces relations with outlaws; succeeding gains relations with the closest town.
- Spymaster can incite war, making it seem like the player’s faction was provoked.
- Gain 1 renown per 8 kills (5 renown per victory) in melee fights in Town Arenas via Tournament Master.
- In Reference Materials, troop skills >4 that boost party skills appear green; Looting appears red.
- Lore change: Emperor Hakkon II renamed to Emperor Sidderis; Imperial General Hakkon III renamed to Imperial General Vlhamos.
- As a vassal, conquering a castle and not claiming it generates a small amount of reinforcements.
- Gordga Hammerhead can refine anything in your inventory, listing items from equipped to inventory top to bottom.
Bug Fixes
- Ataman frozen dialogue fixed.
- Dead factions no longer wage war.
- Red Text Errors with sorting prisoners fixed.
- Fixed a bad dialogue hook for Perisno Army.
- Warmonger gear no longer costs a few pennies.
- Zann Spearheads join battles more often.
- Horse Speed Limitation option now works.
- No red text when withdrawing from the robber quest.
- Fixed issue causing prisoner screen to be skipped.
- Can no longer build a Well upgrade without a Mill.
- Fixed random red text error displaying simple triggers 180.
- Fixed random red text errors displaying simple triggers 181.
- First Aid/Battlecry timers notify at the correct time.
- Enemy attackers in sieges no longer stop respawning after one wave.
- Spouse as Monarch now correctly chooses a marshal.
- Fixed auto-equip functions for companions from loot pool.
- Messenger to all patrols now shows correct location.
- Fixed bug causing villages to give less income than intended.
- No longer lose relations with wrong faction when breaking lords out of prison.
- Revolting against lord while enlisted no longer fills screen with red text.
- Giants no longer defect to player’s kingdom if player has no kingdom.
- Village raid loot now calculated correctly, red text errors resolved.
- Inciting war via spymaster now has intended 3-day timer (was 0 hours during debugging).
- Household guard training times corrected to 7/10/14 days (was 3/7/14 days).
- Troops no longer disappear when given to a village for defend/give troops quest.
- Fixed bug when claiming rightful ruler status when rebelling with wife.
- Lords no longer spam first aid, making them killable.
- Vassal Hell Prevention Measures work again, preventing lords from staying indefinitely.
- Zann resumes war if peace is made while vanguards are sieging; stolen garrisons prompt attack instead of reinforcement.
留言