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Perisno 1.4.4 Patch Notes

April 15, 2022


New Features

- Holding R in party management screen and clicking Take sends all wounded troops to the garrison while refilling your party with unwounded troops.


New Scenes

- Azure Keep


Scene Changes

- Fixed a bug with Gral Castle.

- Bounty Target at Turan has been moved.

- You can now enter the prison of Falcon's Pride.

- Minor improvements to navmesh in Saccar Camp.


Gameplay Changes

- Re-added Disband for Perisno Army.

- Reintroduced Horse Archery AI Toggle.

- Lyre/Lute sounds in Taverns have been removed.

- Travelling Dwarf has a higher chance to spawn.

- Foraging for food has been moved to night triggers.

- Murdenholl tournaments now spawn with a sword or axe.

- Reference page shows base and current wage for troops.

- Lords who are married can no longer deliver love letters.

- Success rate when using Perisno Persuasion System is displayed.

- Reference Materials for Lords displays the name of their spouse.

- Outlaw Camps now only guarantee one Knight of Doom to spawn.

- Mercenary Guilds in towns further reduce the chances of lords escaping.

- When a patrol is defeated, the name of the enemy party is in the notification message.

- Units with bastard weapons sometimes unequip their shield when in swinging range.

- First Aid and Battlecry display a notification in the logs when ready for use.

- Lords sell a random (generally small) amount of prisoners weekly from their garrison.

- Reference Materials shows ALL skills and lists the household guard if available.

- All Major and Minor Troops added to Camp > Cheat Menu > Give me Troop Templates.

- When receiving a message from constable that household guards are ready, location is displayed.

- Khivachis and Amara, twins in lore, are now twins in the game (not important, requires new save).

- Noble and Common Household Guards reset gear modifiers like Royal Household Guards.

- Mercenary Companies purchased from High Perisno Marshal are always visible on the map.

- In dialogues, Lords with high relations reveal their monarch’s location when asking for peace.

- Units hyper-aggressively swap weapons (two-handed to one-handed or ranged) based on the situation.

- Player Camp disbands slower: 7 days base + 7 days per leadership before disbanding begins.

- Constable informs you of remaining time when training household guards if already in progress.

- Attacking outlaw camps and failing reduces relations with outlaws; succeeding gains relations with the closest town.

- Spymaster can incite war, making it seem like the player’s faction was provoked.

- Gain 1 renown per 8 kills (5 renown per victory) in melee fights in Town Arenas via Tournament Master.

- In Reference Materials, troop skills >4 that boost party skills appear green; Looting appears red.

- Lore change: Emperor Hakkon II renamed to Emperor Sidderis; Imperial General Hakkon III renamed to Imperial General Vlhamos.

- As a vassal, conquering a castle and not claiming it generates a small amount of reinforcements.

- Gordga Hammerhead can refine anything in your inventory, listing items from equipped to inventory top to bottom.


Bug Fixes

- Ataman frozen dialogue fixed.

- Dead factions no longer wage war.

- Red Text Errors with sorting prisoners fixed.

- Fixed a bad dialogue hook for Perisno Army.

- Warmonger gear no longer costs a few pennies.

- Zann Spearheads join battles more often.

- Horse Speed Limitation option now works.

- No red text when withdrawing from the robber quest.

- Fixed issue causing prisoner screen to be skipped.

- Can no longer build a Well upgrade without a Mill.

- Fixed random red text error displaying simple triggers 180.

- Fixed random red text errors displaying simple triggers 181.

- First Aid/Battlecry timers notify at the correct time.

- Enemy attackers in sieges no longer stop respawning after one wave.

- Spouse as Monarch now correctly chooses a marshal.

- Fixed auto-equip functions for companions from loot pool.

- Messenger to all patrols now shows correct location.

- Fixed bug causing villages to give less income than intended.

- No longer lose relations with wrong faction when breaking lords out of prison.

- Revolting against lord while enlisted no longer fills screen with red text.

- Giants no longer defect to player’s kingdom if player has no kingdom.

- Village raid loot now calculated correctly, red text errors resolved.

- Inciting war via spymaster now has intended 3-day timer (was 0 hours during debugging).

- Household guard training times corrected to 7/10/14 days (was 3/7/14 days).

- Troops no longer disappear when given to a village for defend/give troops quest.

- Fixed bug when claiming rightful ruler status when rebelling with wife.

- Lords no longer spam first aid, making them killable.

- Vassal Hell Prevention Measures work again, preventing lords from staying indefinitely.

- Zann resumes war if peace is made while vanguards are sieging; stolen garrisons prompt attack instead of reinforcement.

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